Office Hours
Fall 2024:
10:00 a.m. - 12:00 p.m. Tues/Thurs
Streaming online once a week during the semester (usually Thursday evenings) at twitch.tv/mwknutson
Curriculum Vitae
Websites
Biography
Dr. Matt Knutson (he/him) researches and teaches classes on esports, or competitive gaming. As the director of UND's academic program in esports, Dr. Knutson ("Dr. K" for short) manages the esports curriculum and helps facilitate internship opportunities while coordinating with UND's competitive and intramural esports efforts.
Originally from the Twin Cities, Dr. Knutson taught high school English for three years before going back to school to pursue his doctorate. He studied competitive gaming at UC Irvine in the Visual Studies program, writing his dissertation on the temporality of esports. Prior to coming to UND, Dr. Knutson taught at the University of Central Oklahoma for three years in their Department of Mass Communication.
Dr. Knutson's most recent research projects focus the pre-history of esports, including competitions that took place in the 1980s on arcade and console games, both in the US and abroad. In 2024, he published an article on organized competitive pinball and arcade tournaments in the 1980s for players with disabilities, "Accessible Sport and 'Wheelchair Romance,'" in the journal ROMchip. He has presented work at the Game Developers Conference and at the Annual Conference for the Society for Cinema and Media Studies, and his work has also been published in the journal Game Studies.
Dr. Knutson's personal favorite esports to play are Super Smash Bros. Melee and Rocket League, and he plays Magic: The Gathering both on tabletop and through MTG Arena. Outside of the classroom, Dr. Knutson is a father of two, and much of his gaming day-to-day is with them as they play games such as Pokémon, Hogwarts Legacy, and Untitled Goose Game. He also plays Ultimate and is an amateur musician.
Esports and Healthy Gaming
Introduction to Game Studies
Intro to Esports
Global Issues in Esports
Game Design for Esports
Esports I: Smash Bros. and Esports I: Rocket League (esports participation classes)
Game studies, gender and sexuality in digital spaces, media temporality, media studies, and esport studies.
"Esports Production" in The Routledge Handbook of Esports, Taylor & Francis (with Jonathan Liebig).
"Accessible Sport and 'Wheelchair Romance': 1980s Pinball and Arcade Tournaments for People with Disabilities" in ROMchip. https://romchip.org/index.php/romchip-journal/article/view/202
"How people with disabilities got game - the surprisingly long history of access to arcade and video sports" in The Conversation. https://theconversation.com/how-people-with-disabilities-got-game-the-surprisingly-long-history-of-access-to-arcade-and-video-sports-232363
“Shout-Outed: Pronoun Hazards in Live-Streamed Esports Events (A Conversation with Sasha ‘Magi’ Sullivan)” Life in Real Time: Live Streaming Culture, MIT Press.
“Wasn’t in the Cards: The Proto-Esport of Professional Magic” Beyond the Deck: Critical Essays on Magic: The Gathering and Its Influences, McFarland.
"Imagery use in esports: future research directions and unique considerations" in Journal of Imagery Research in Sport and Physical Activity 18(s1) (with Sandra Moritz). https://www.degruyter.com/document/doi/10.1515/jirspa-2023-0018/html
"Backtrack, Pause, Rewind, Reset: Queering Chrononormativity in Gaming" in Game Studies. https://gamestudies.org/1803/articles/knutson
PhD in Visual Studies (2020) UC Irvine
MA in English (2014) Boston College
MEd in Secondary Language Arts (2009) UMN Twin Cities
BA in English (2007) UW Madison